In developmentGeodancer
PC · Mac · Web · iOS · 2026Neon rhythm brawler where the enemies are the drum kit
An isometric action game where every hit lands instantly, but only on-beat hits pay off. Enemies attack on the kick, snare and downbeat, and each attack is signalled one beat early so you can hear when to parry. Drop in your own MP3 and the game builds a fight around it.
Engineering highlights- Latency-compensated audio clock with separate web-audio calibration
- Beat and BPM detection written from scratch on a background thread, with no external libraries
- Enemy attacks choreographed to drum roles and song sections
- Around 90 automated headless tests, plus scripted trailer and TikTok capture
- Godot 4
- GDScript
- C++ GDExtension
- CoreHaptics
- Shaders
- Roblox / Luau


