GEODANCER — FACT SHEET

Developer:      AW Labs (one person)
Publisher:      AW Labs
Genre:          Rhythm roguelike
Release:        Coming soon
Platforms:      Windows, macOS (Steam)
Price:          To be announced
Players:        Single-player
Input:          Keyboard or gamepad, rebindable
Game language:  English
Engine:         Godot
Steam:          https://s.team/a/5363500
Website:        https://awlabs.dev/geodancer
Press kit:      https://awlabs.dev/geodancer/press
Trailer:        https://www.youtube.com/watch?v=wlZtk8461iQ
Contact:        awlabsdev@gmail.com

IN ONE LINE
Geodancer is a rhythm roguelike: every attack is judged against the music,
and you can play it with your own songs.

IN A PARAGRAPH
Every fight in Geodancer runs on a song. Attacks come out instantly, but only
the ones that land on the beat do real damage, build the combo and fill the
groove meter. Every enemy attack is signalled one beat early, so the player
dodges and parries by listening. Stay in time and the stage lights up, the
music opens out and the crowd joins in. A run is a tour of four venues, each
ending in a headliner boss, and no two runs are the same build: a boon is
picked after every wave. The tempo is the difficulty, from pop at 124 BPM to
rap metal at 184. Players can also drop in their own MP3s, and the game
builds a fight around the track.

FEATURES
- Every attack is judged against the music. On-beat hits are a PERFECT;
  off-beat hits barely scratch.
- Every enemy attack is signalled one beat early, so it can be dodged or
  parried by ear.
- Every run is a different build: a boon is picked after every wave, from
  40+ across seven families.
- Staying on the beat fills a groove meter that raises damage, relights the
  stage and opens up the music.
- A four-venue Tour, each ending in a headliner boss, followed by a final
  rival who mirrors the player.
- One weapon, the Neon Edge: a fast energy blade with a 360° spin finisher
  and a dash-parry.
- Play with your own music: drop in an MP3 and the game detects the tempo and
  downbeat and builds a fight around it.
- Music made for the game, from pop at 124 BPM to rap metal at 184, with
  EDM, K-pop, Latin hip hop, trap and chiptune in between.
- A daily Tour with its own line-up and leaderboard, and a mid-run
  call-and-response rhythm battle.
- Three difficulty settings, audio offset calibration and a reduced-flashing
  mode.

ABOUT THE DEVELOPER
AW Labs is a one-person studio. Geodancer is designed, programmed and built by
Alvin Wong in Godot.

HOW IT WAS MADE
The gameplay, code, design, enemy and boss choreography, visual effects and
the vector art style are the developer's own work. The music tracks, some 2D
art (venue backdrops, crowd and poster art, per-song art) and some boss sound
effects were made with AI tools, then selected, edited and integrated by the
developer. The game generates nothing with AI while you play.

USING THESE MATERIALS
Everything in this kit may be used in articles, videos and streams about
Geodancer. Videos and streams of the game may be monetized.

Photosensitivity warning: Geodancer and its trailer contain flashing lights
and beat-timed strobes.
